Health

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For health in Minecraft Earth, see MCE:Health. For health in Minecraft Dungeons, see MCD:Health Heart. For other uses, see Health (disambiguation).
The health indicator is shown above the hotbar, to the other side of the hunger bar.

The health gauge and monitor in Minecraft displays how much damage the player is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).

Hearts[edit | edit source]

The healthbar on Survival and Adventure.
The healthbar on Hardcore.
Shaking hearts when the player is at 4HP♥♥ or less.

Hearts make up the health meter for the player in the Survival, Hardcore (different texture), and Adventure modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or mobs) take damage, which can be a percentage of those hearts. However, damage less than 1HP♥ isn't visible on the health bar.

If the health meter shows HP♥♥♥♥♥♥♥♥♥♥ or less, it begins to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through status effects.

  • The Instant Health effect restores health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter continuously refills over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 (🍗 × 9).
  • The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from potions of Regeneration, this is also provided by beacons and golden apples. A normal golden apple provides it (level II) for 5 seconds, restoring a total of 4HP♥♥. An enchanted golden apple provides Regeneration II for 20 seconds, regenerating about 16HP♥ × 8[JE only]/Regeneration V for 30 seconds, regenerating about 200HP♥ × 100. ‌[BE only]
  • The Health Boost effect adds 4HP♥♥ per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts (1024HP♥ × 512, the "red health" limit for entities).
  • The Absorption effect likewise adds 4HP♥♥ for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. A normal golden apple provides it (level I) for 2 minutes, providing a total of 4HP♥♥. An enchanted golden apple provides it at higher level (level IV), providing a total of 16HP♥ × 8. A totem provides it (level II) for 5 seconds with a total of 8HP♥♥♥♥

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.‌[Java Edition only]

On Hardcore mode, hearts have a different texture (♥♥♥♥♥♥♥♥♥♥).

The Poison and Wither effects turn hearts ♥ a sickly green color and ♥ black, respectively. On Hardcore, they turn ♥ when poisoned and ♥ when withered. Freezing in powder snow cause hearts to turn ♥ blue (♥ on Hardcore mode).

In Creative mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the void and the /kill command.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to 1HP♥, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

Wolves and iron golems are the only mobs that show their remaining health visually. Horses, donkeys, mules, llamas, allays, and the wither [Java Edition only] are the only mobs that regenerate health naturally over time.

Death[edit | edit source]

"Dying" redirects here. For the coloring process, see Dye.
"Death" redirects here. For the music track, see Death (song).
Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death occurs when all of a player or mob's health is depleted.

Upon the death of a player, a death message describing the cause of death is shown to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner.

The /kill command also instantly brings about death, and a parrot can be instantly killed by feeding it a cookie.‌[JE only]

Players and most mobs fall on their left side to the ground when killed; the death animation always lasts 20 ticks (1 second). Squid don't have a death animation; spiders, endermites, and silverfish flip upside-down; the ender dragon ascends and explodes. When killed, mobs drop items at the location of death. In Java Edition they also drop experience upon death. In Bedrock Edition, once a fallen body disappears, it turns to dust and drops experience orbs at the disappearance location.

In Java Edition, mobs still count toward the mob cap during their death animation.[1]

In Bedrock Edition, armor stands have a brief death animation when killed with a harming, wither, or poison potion. In Java Edition, summoning an armor stand with no health causes the death animation.[2]

In Minecraft Education, tripod cameras have a death animation when killed by a potion effect.

Player effects[edit | edit source]

The death screen in Survival Mode
The death screen in Survival and Adventure mode in Java Edition
The death screen in Hardcore mode in Java Edition
The death screen in Survival and Adventure mode in Bedrock Edition
The death screen in Hardcore mode in Bedrock Edition

For players, a "You Died!" screen (or "Game Over!" in Hardcore mode) appears, displaying a death message; in Java Edition, the player's score is also displayed. In Java Edition, the view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. In Bedrock Edition, the screen is slightly darkened, a maroon vignette appears and closes around the screen, render distance is set to default, camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death. The following options appear on the screen:

The death screen is not shown upon death if:

  • The player holds a totem of undying in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
  • The game rule doImmediateRespawn is set to true, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message.

Any items or blocks that were in the player's inventory (except items enchanted with Curse of Vanishing) are dropped from their head, and scattered around the spot where the player died (unless the game rule keepInventory is set to true). Like any dropped item, these drops decay after five minutes while that chunk is loaded.

The player also loses any experience accumulated, reverting the level back to 0 (unless the game rule keepInventory is set to true) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.

The player also loses all effects upon respawning, even when the game rule keepInventory is set to true.[3]

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.[4]

Entities' health[edit | edit source]

Entity Health
Playable Player
20HP♥ × 10
Passive Allay
20HP♥ × 10
Armor Stand
20HP♥ × 10[JE only]
6HP♥♥♥[BE only]
Armadillo
12HP♥ × 6
Axolotl
14HP♥ × 7
Bat
6HP♥♥♥
Camel
32HP♥ × 16
Cat
10HP♥♥♥♥♥
Chicken
4HP♥♥
Cod
3HP♥♥
Cow
10HP♥♥♥♥♥
Donkey
15HP♥ × 7.5 to 30HP♥ × 15
Frog
10HP♥♥♥♥♥
Glow Squid
10HP♥♥♥♥♥
Horse
15HP♥ × 7.5 to 30HP♥ × 15
Mooshroom
10HP♥♥♥♥♥
Mule
15HP♥ × 7.5 to 30HP♥ × 15
Ocelot
10HP♥♥♥♥♥
Parrot
6HP♥♥♥
Pig
10HP♥♥♥♥♥
Pufferfish
3HP♥♥
Rabbit
3HP♥♥
Salmon
3HP♥♥
Sheep
8HP♥♥♥♥
Skeleton Horse
15HP♥ × 7.5
Snow Golem
4HP♥♥
Sniffer
14HP♥ × 7
Squid
10HP♥♥♥♥♥
Strider
20HP♥ × 10
Tadpole
6HP♥♥♥
Tropical Fish
3HP♥♥
Turtle
30HP♥ × 15
Villager
20HP♥ × 10
Wandering Trader
20HP♥ × 10
Neutral Bee
10HP♥♥♥♥♥
Cave Spider
12HP♥ × 6
Dolphin
10HP♥♥♥♥♥
Drowned
20HP♥ × 10
Enderman
40HP♥ × 20
Fox
10HP♥♥♥♥♥
Goat
10HP♥♥♥♥♥
Iron Golem
100HP♥ × 50
Llama
15HP♥ × 7.5 to 30HP♥ × 15
Panda
Most variants: 20HP♥ × 10
Weak: 10HP♥♥♥♥♥
Piglin
16HP♥ × 8
Polar Bear
30HP♥ × 15
Spider
16HP♥ × 8
Trader Llama
15HP♥ × 7.5 to 30HP♥ × 15
Wolf
Wild: 8HP♥♥♥♥
Tamed: 40HP♥ × 20
Zombified Piglin
20HP♥ × 10
Hostile Blaze
20HP♥ × 10
Bogged
16HP♥ × 8
Breeze
30HP♥ × 15
Creaking
1HP♥
(invincible if natural)
Creeper
20HP♥ × 10
Elder Guardian
80HP♥ × 40
Endermite
8HP♥♥♥♥
Evoker
24HP♥ × 12
Ghast
10HP♥♥♥♥♥
Guardian
30HP♥ × 15
Hoglin
40HP♥ × 20
Husk
20HP♥ × 10
Magma Cube
Big: 16HP♥ × 8
Medium: 4HP♥♥
Small: 1HP♥
Phantom
20HP♥ × 10
Piglin Brute
50HP♥ × 25
Pillager
24HP♥ × 12
Ravager
100HP♥ × 50
Shulker
30HP♥ × 15
Silverfish
8HP♥♥♥♥
Skeleton
20HP♥ × 10
Slime
Big 16HP♥ × 8
Medium: 4HP♥♥
Small: 1HP♥
Stray
20HP♥ × 10
Vex
14HP♥ × 7
Vindicator
24HP♥ × 12
Warden
500HP♥ × 250
Witch
26HP♥ × 13
Wither Skeleton
20HP♥ × 10
Zoglin
40HP♥ × 20
Zombie
20HP♥ × 10
Zombie Villager
20HP♥ × 10
Bosses Ender Dragon
200HP♥ × 100
Wither[JE only]
300HP♥ × 150
Wither[BE only]
Easy: 300HP♥ × 150
Medium: 450HP♥ × 225
Hard: 600HP♥ × 300
Unused Giant[JE only]
100HP♥ × 50
Elder Guardian Ghost[BE only]
20HP♥ × 10
Illusioner[JE only]
32HP♥ × 16
Old Villager[BE only]
20HP♥ × 10
Old Zombie Villager[BE only]
20HP♥ × 10
Zombie Horse
15HP♥ × 7.5
Minecraft Education Agent
∞ (♥ × ∞)
Camera
4HP♥♥
NPC
∞ (♥ × ∞)

Achievements[edit | edit source]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cheating DeathUse the Totem of Undying to cheat deathHave the Totem of Undying in your hand when you die.30Silver
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
PostmortalUse a Totem of Undying to cheat deathActivate a totem of undying by taking fatal damage.

Video[edit | edit source]

Note: This Video is from Java Edition 1.5, so the changes were not applied yet.

History[edit | edit source]

This section is missing information about: actually earlier stuff as well like trident death.
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Classic
May 20, 2009Notch mentions plans to add a health bar.
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TESTAdded all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
Java Edition Indev
?Dead mobs would fall on their left side instead of other random directions.
Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3HP♥♥ of damage because they were poisonous.
Java Edition Alpha
v1.0.4Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5Unarmed damage is increased from 1HP♥ to 2HP♥.
1.8Pre-releaseUnarmed damage is decreased from 2HP♥ to 1HP♥.
Regeneration effect added, increasing health.
Java Edition
1.0.0Beta 1.9 Prerelease 2Mobs can now have armor points.[5]
Hearts now look different in Hardcore mode.
RC1The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.2.112w05bDeath screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
1.3.112w25aRemoved the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
?The health bar no longer has an animation for damage that shows how many hearts are lost.
1.4.212w38aChanged hurt sounds for player again.
1.814w32aThe health bar has an animation for damage that shows how many hearts are lost again.
1.1116w39aAdded the totem of undying, which can save a player from death.
1.16.220w30aCapitalized the first "d" in the "You died!" text.
Pocket Edition Alpha
v0.2.0Health bar added.
v0.12.1build 1Regeneration effect is added that increases health.
build 10The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Pocket Edition
1.1.0alpha 1.1.0.0Added the totem of undying, which can save a player from death.
Bedrock Edition
1.19.10Preview 1.19.10.21Death messages are now displayed on the death screen.
1.19.80Preview 1.19.80.20 Updated the death screen.
1.20.30 The new experimental death screen is no longer preview only.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added the health bar.
TU5The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
TU141.04Removed the downward knockback while drowning.
TU36CU251.281.281.28Patch 7The player's hand now disappears on the death screen in first person view after 1 second when the player is not rendered anymore.[6]
TU54CU441.521.521.52Patch 241.0.4Added the totem of undying, which can save a player from death.
TU56CU481.551.551.55Patch 261.0.6Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
TU69 1.761.761.76Patch 38 Changed hurt sounds for player again.

Gallery[edit | edit source]

Screenshots[edit | edit source]

In other media[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. MC-183240
  2. MC-93206 — resolved as "Won't Fix".
  3. MC-67352 — resolved as "Works As Intended".
  4. MC-88781 — Hand visible in death screen after player entity despawns — resolved as "Won't Fix".
  5. "I've added some armor points to the zombies, so they're slightly tougher now"@jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011
  6. MC-88781

External links[edit | edit source]

Navigation[edit | edit source]